Iterations:
My first idea was to sketch some body types to develop my character. I focused on 3 and tried to create personas that could be used in my version of the story.
After getting critiqued by my peers, I've decided to choose the first iteration due to the fact that it makes the most contextual sense. I think it makes for a stronger character if the witch is young. The hunched back and the limp adds vulnerability which helps entice the warrior to help her. It doesn't seem too out of place if a disabled woman is in the forest by herself; she was probably driven away by society due to prejudice. I think my idea fits the structure of folklores and fairy stories.
Clothes Pattern Iteration:
Persian aesthetics are most commonly known for their intricate patterns. I did some quick iterations from patterns I found online. I am still undecided at this point although I am leaning towards the first 3. The 4th and 5th ones are a bit too busy for my eyes and I don't think I can spend hours working on a final piece with crazy patterns like those.
Head Gear/ Walking Stick Iteration:
I also did some iterations of the head gear and the walking stick. I could have iterated the dress but with the buys patterns would make it hard for any other design aspect to come through. I decided to go with the 2nd Head gear because I enjoy drawing fabric and I think the draping would be interesting to draw. As for the walking stick, I went with the last one because the most interesting silhouette and it could be fun to figure out how it balances.
Initial Character Sheet:
As I have mentioned before, I love character sheets. The more I work on my djinn character, the more motivated I get to make a character sheet to the best of my abilities. I thought I was doing well until Nigel pointed that my character's centre of gravity was off and that she's not properly balanced. It took me a few attempts with the help of some references to get it right. It did make me a little bit paranoid that my drawings aren't correct because I wouldn't have known something was wrong with it until somebody else pointed it out. I learned to step back and ask other people for opinions more otherwise I would have done a whole character sheet with a character that has no balance.
I then decided that I was spending far too much time on it so I abandoned the idea of an orthographic view and went with a profile view instead. I then encountered another problem, the smoke. I wanted the smoke to look stylised and hazed and it was solved with trial and error. I think my initial design(above) is too blurred. I wanted the effect to be a mixture of her phasing and smoke.
As shown above, I changed the layout of my character sheet a couple of times in order to maximise space. I really enjoyed creating this and I think it reflects on my work. I can say that I'm proud of it because I had so much fun with it and I learned a lot from it.






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